![]() ![]() ![]() The basic food need: Is met when the villager is able to eat a single unit of any food on break. Same thing and same strategy i am using in this game. Here its never in balance and you just keep checking what you have and what you need to produce more or less. Here its never in balance and you just keep checking what you have and what you need to produce more or less.įood 2 woodcutter -> 1 sawmill is in balance. So i just look at what i have in stock.įood >200, only set people to gather when they really dont have anything else to do.įood >100, food is fine and ill put a few on gathering if they are available, but not super high priority.įood 2 woodcutter -> 1 sawmill is in balance. ![]() When you do glade events a varying number is needed for that etc. During storm everyone comes off woodcutting. In this game you are constantly moving people around anyway. I literally have to eyeball the entire thing or simply to invest as much as possible into food production hoping that my calculations are correct and it's enough. No actual real time indicator of production vs consumption. Originally posted by Insane:The problem still stands. ![]()
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